People of the Sky

Huge fey, neutral evil

Armor Class

15

Hit Points

126 (11d12 + 55)

Speed

0 ft. fly 80 ft. (hover)

Skills

Perception +9, Persuasion +8

Damage Resistances

acid, cold; bludgeoning, piercing, and slashing from nonmagical weapons

Damage Immunities

necrotic, poison

Condition Immunities

charmed, exhaustion, grappled, poisoned, prone, restrained

Senses

darkvision 120 ft.

Languages

Elvish, Primordial, Sylvan

Challenge

10

Incorporeal Movement (Light Form)

The people of the sky can move through other creatures and objects as if they were difficult terrain. They take 5 (1d10) force damage if they end their turn inside an object.

Northern Light Form

The people of the sky can use an action to change their form into pure light or back into their true form. All their statistics remain the same, except their AC is 17 and they have the incorporeal movement trait. They revert back into their fey form if they are killed. People of the sky often choose vivid colors for their light form such as bright blue, pink, purple, yellow, and green.

Open Riftgate

The people of the sky can open Riftgates at will. However, the Riftgate must already be in place as they can't create them.

Actions

Cold Blast

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) cold damage.

Lure of the Lights

Once a Riftgate is open, the people of the sky can attempt to lure targets into the gate. They send out a pattern of blue and green lights and any creatures within 100 feet must make a DC 16 Wisdom saving throw. If a target fails their saving throw, they are compelled to follow the light patterns into the Riftgate. If this action fails to lure the target, the people of the sky will speak directly to the creature and attempt to persuade them.