Pest Mascot

Tiny monstrosity, Unaligned

Armor Class

13 (natural armor)

Hit Points

22 (4d4 + 12)

Speed

walk 30 ft.

Skills

Perception +3

Senses

darkvision 60 ft.

Languages

Challenge

1/4

Proficiency Bonus

+2

Regeneration

The pest regains 5 hit points at the start of its turn if it has at least 1 hit point. If it takes fire damage, this trait doesn't function at the start of the pest's next turn.

Spiny Hide

At the start of each of its turns, the pest deals 2 (1d4) piercing damage to any creature grappling it or that it is grappling.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.