14 (natural armor)
105 (10d12+40)
40 ft., fly 40 ft.
Con +7, Wis +5
Celestial, Common, Sylvan, telepathy 120 ft.
5
If the phelddagrif moves at least 20 feet straight toward a creature and then hits it with a bite attack on the same turn, the traget must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the phelddagrif can make one stomp attack against it as a bonus action.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8+5) piercing damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 21 (3d10+5) bludgeoning damage.
The phelddagrif touches another creature with its snout. The target magically regains 11 (2d8+2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.
The phelddagrif magically teleports itself, along with any equipment it is wearing or carrying, to a location the phelddagrif is familiar with, up to 1 mile away.