Phelddagrif

Huge celestial, neutral good

Armor Class

14 (natural armor)

Hit Points

105 (10d12+40)

Speed

40 ft., fly 40 ft.

Saves

Con +7, Wis +5

Languages

Celestial, Common, Sylvan, telepathy 120 ft.

Challenge

5

Trampling Charge

If the phelddagrif moves at least 20 feet straight toward a creature and then hits it with a bite attack on the same turn, the traget must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the phelddagrif can make one stomp attack against it as a bonus action.

Actions

Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8+5) piercing damage.

Stomp

Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 21 (3d10+5) bludgeoning damage.

Healing Touch (3/Day)

The phelddagrif touches another creature with its snout. The target magically regains 11 (2d8+2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.

Teleport (1/Day)

The phelddagrif magically teleports itself, along with any equipment it is wearing or carrying, to a location the phelddagrif is familiar with, up to 1 mile away.