Phineas Gloom

Medium fey, chaotic evil

Armor Class

13 (16 with mage armor)

Hit Points

114 (12d8 + 60)

Speed

35 ft.

Skills

Arcana +11, Deception +8, Perception +7, Stealth +7

Senses

darkvision 60 ft.

Languages

Sylvan, Elvish, Ancient Elvish

Challenge

10

Keen Hearing

Phineas Gloom has advantage on Wisdom (Perception) checks that rely on hearing.

Magic Resistance

Phineas Gloom has advantage on saving throws against spells and other magical effects.

Spellcasting

Phineas Gloom is a 15th-level wizard. His spellcasting ability is Intelligence (spell save DC 19, +11 to hit with spell attacks). He has the following spells prepared • Cantrips (at will): chill touch, fire bolt, mage hand, minor illusion • 1st level (4 slots): mage armor, magic missile, shield, silent image • 2nd level (3 slots): darkness, ray of enfeeblement, see invisibility • 3rd level (3 slots): animate dead, speak with dead, vampiric touch • 4th level (3 slots): blight, dimension door, hallucinatory terrain • 5th level (2 slots): animate objects, scrying • 6th level (1 slot): create undead

Sunlight Sensitivity

While in sunlight, Phineas Gloom has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Gloom Dagger

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 17 (5d6) necrotic damage.