Phooka

Small fey (shapechanger), chaotic neutral

Armor Class

13

Hit Points

33 (6d6 + 12)

Speed

30 ft.

Skills

Deception +5, Perception +3, Persuasion +5, Stealth +5

Senses

darkvision 60 ft.

Languages

Common, Elvish, Sylvan

Challenge

2

Fey Ancestry

The phooka has advantage on saving throws against being charmed, and magic can't put it to sleep.

Innate Spellcasting

The phooka's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components • At will: druidcraft, thorn whip • 1/Day each: dancing lights, invisibility

Shapechanger

The phooka can use an action to shapechange into a human, goblin, horse, cat, rabbit, raven, fox, wolf, goat, or dog. It usually shapechanges into a horse.

Actions

Bite

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Fey Charm

The phooka targets one humanoid or beast that it can see withing 30 feet of it. If the target can see the phooka, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the phooka as a trusted friend to be heeded and protected. Each time the phooka or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts for 10 minutes or until the phooka dies, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the phooka's Fey Charm for the next 24 hours. The phooka can have no more than one humanoid and up to 3 beasts charmed at a time.