Pidlwick II

Small construct, Neutral Evil

Armor Class

14 (natural armor)

Hit Points

10 (3d6)

Speed

walk 30 ft.

Skills

Performance +2

Damage Immunities

poison

Condition Immunities

paralyzed, petrified, poisoned

Languages

understands Common but doesn't speak and can't read or write

Challenge

1/4

Ambusher

During the first round of combat, Pidlwick II has advantage on attack rolls against any creature that hasn't had a turn yet.

Actions

Club

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Dart

Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.