Pike Trickfoot

Small humanoid (gnome),

Armor Class

23 (Plate of the Dawnmartyr, shield)

Hit Points

170 (20d8 + 80)

Speed

walk 25 ft.

Saves

Wis +11, Cha +8

Skills

Athletics +10, Perception +11, Persuasion +8, Religion +8, Stealth +7

Damage Resistances

fire; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities

frightened

Senses

darkvision 60 ft.

Languages

Common, Dwarvish, Gnomish, Undercommon

Challenge

17

Proficiency Bonus

+6

Gnome Cunning

Pike has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Special Equipment

Pike wields a mace of disruption and wears gauntlets of ogre power, boots of speed, and the Plate of the Dawnmartyr.

Dawnmartyr's Grace (1/Long Rest)

When Pike is reduced to 0 hit points while wearing the Plate of the Dawnmartyr, she can choose to have a blast of healing flame surround her. She regains 1 hit point and is lifted to her feet. Each enemy within 10 feet of her takes 7 (2d6) fire damage or radiant damage (her choice).

Spellcasting

Pike is a 20th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 19, +11 to hit with spell attacks). She has the following cleric spells prepared: • Cantrips (at will): light, sacred flame (4d8), spare the dying, thaumaturgy • 1st level (4 slots): command, cure wounds, guiding bolt, healing word, sanctuary, shield of faith • 2nd level (3 slots): aid, lesser restoration, spiritual weapon • 3rd level (3 slots): glyph of warding, mass healing word, protection from energy, revivify, speak with dead • 4th level (3 slots): death ward, freedom of movement, guardian of faith • 5th level (3 slots): flame strike, greater restoration, hallow, mass cure wounds, scrying • 6th level (2 slots): heal, heroes' feast, planar ally • 7th level (2 slots): resurrection • 8th level (1 slot): holy aura • 9th level (1 slot): mass heal

Actions

Mace of Disruption

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage, plus an extra 7 (2d6) radiant damage if the target is a fiend or an undead. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of Pike until the end of her next turn.

Guiding Bolt (5th Level)

Ranged Spell Attack: +11 to hit, range 120 ft., one target. Hit: 28 (8d6) radiant damage, and the next attack roll made against the target before the end of Pike's next turn has advantage.

Battle Priest (5/Long Rest) (Bonus Action)

If Pike uses the Attack action, she can make one weapon attack as a bonus action.

Healing Word (4th Level) (Bonus Action)

Pike casts healing word, restoring 16 (4d4 + 6) hit points to herself or another creature she can see within 60 feet of her.