23 (Plate of the Dawnmartyr, shield)
170 (20d8 + 80)
walk 25 ft.
Wis +11, Cha +8
Athletics +10, Perception +11, Persuasion +8, Religion +8, Stealth +7
fire; bludgeoning, piercing, and slashing from nonmagical attacks
frightened
darkvision 60 ft.
Common, Dwarvish, Gnomish, Undercommon
17
+6
Pike has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Pike wields a mace of disruption and wears gauntlets of ogre power, boots of speed, and the Plate of the Dawnmartyr.
When Pike is reduced to 0 hit points while wearing the Plate of the Dawnmartyr, she can choose to have a blast of healing flame surround her. She regains 1 hit point and is lifted to her feet. Each enemy within 10 feet of her takes 7 (2d6) fire damage or radiant damage (her choice).
Pike is a 20th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 19, +11 to hit with spell attacks). She has the following cleric spells prepared: • Cantrips (at will): light, sacred flame (4d8), spare the dying, thaumaturgy • 1st level (4 slots): command, cure wounds, guiding bolt, healing word, sanctuary, shield of faith • 2nd level (3 slots): aid, lesser restoration, spiritual weapon • 3rd level (3 slots): glyph of warding, mass healing word, protection from energy, revivify, speak with dead • 4th level (3 slots): death ward, freedom of movement, guardian of faith • 5th level (3 slots): flame strike, greater restoration, hallow, mass cure wounds, scrying • 6th level (2 slots): heal, heroes' feast, planar ally • 7th level (2 slots): resurrection • 8th level (1 slot): holy aura • 9th level (1 slot): mass heal
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage, plus an extra 7 (2d6) radiant damage if the target is a fiend or an undead. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of Pike until the end of her next turn.
Ranged Spell Attack: +11 to hit, range 120 ft., one target. Hit: 28 (8d6) radiant damage, and the next attack roll made against the target before the end of Pike's next turn has advantage.
If Pike uses the Attack action, she can make one weapon attack as a bonus action.
Pike casts healing word, restoring 16 (4d4 + 6) hit points to herself or another creature she can see within 60 feet of her.