13 (leather)
55 (10d8+10)
30 ft.
Athletics +5, Acrobatics +4
any two languages
2
On each of its turns, the pirate can use a bonus action to take the Dash or Disengage action.
The pirate can draw and wield up to three onehanded weapons.
The pirate makes two melee attacks or three ranged attacks with thrown weapons.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6+3) slashing damage.