14 (studded leather armor)
45 (7d8+14)
walk 30 ft.
Athletics +5, Intimidation +4
any one language (usually Common)
2
The captain adds its Charisma modifier to the damage roll for its longsword attacks (included in the attack).
The captain has advantage on ability checks and saving throws to resist being knocked prone.
The captain makes two attacks: one with its hand crossbow and one with its longsword.
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands.