Pirate Captain

Medium humanoid (any race), Any alignment

Armor Class

14 (studded leather armor)

Hit Points

45 (7d8+14)

Speed

walk 30 ft.

Skills

Athletics +5, Intimidation +4

Languages

any one language (usually Common)

Challenge

2

Flourish

The captain adds its Charisma modifier to the damage roll for its longsword attacks (included in the attack).

Sea Legs

The captain has advantage on ability checks and saving throws to resist being knocked prone.

Actions

Multiattack

The captain makes two attacks: one with its hand crossbow and one with its longsword.

Hand Crossbow

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands.