Pirate Chain Swinger

Medium humanoid (any race), any non-lawful alignment

Armor Class

15 (studded leather)

Hit Points

66 (12d8+12)

Speed

30 ft.

Skills

Athletics +5, Acrobatics +5

Languages

any two languages

Challenge

3

Actions

Multiattack

The pirate makes three attacks: two with its chain and one with its hook.

Chain

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8+3) piercing damage. Instead of dealing damage, the pirate can attempt to trip the target. The target must succeed on a DC 13 Strength saving throw or be knocked prone.

Hook

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage. Instead of dealing damage, the pirate can attempt to disarm the target, forcing it to drop one item of the pirate's choice that it's holding. The target must make a DC 13 Strength saving throw. On a failed save, it drops the chosen object. The object lands at its feet.