15 (studded leather)
66 (12d8+12)
30 ft.
Athletics +5, Acrobatics +5
any two languages
3
The pirate makes three attacks: two with its chain and one with its hook.
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8+3) piercing damage. Instead of dealing damage, the pirate can attempt to trip the target. The target must succeed on a DC 13 Strength saving throw or be knocked prone.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage. Instead of dealing damage, the pirate can attempt to disarm the target, forcing it to drop one item of the pirate's choice that it's holding. The target must make a DC 13 Strength saving throw. On a failed save, it drops the chosen object. The object lands at its feet.