12 (15 with mage armor)
32 (5d8+10)
walk 30 ft.
Arcana +5, Perception +3
any one language (usually Common)
1
The deck wizard has advantage on ability checks and saving throws to resist being knocked prone.
The deck wizard is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared: • Cantrips (at will): friends, mage hand, prestidigitation, ray of frost • 1st level (4 slots): disguise self, fog cloud, mage armor, witch bolt • 2nd level (3 slots): gust of wind, Melf's acid arrow, misty step
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.