Pirate Deck Wizard

Medium humanoid (any race), Any alignment

Armor Class

12 (15 with mage armor)

Hit Points

32 (5d8+10)

Speed

walk 30 ft.

Skills

Arcana +5, Perception +3

Languages

any one language (usually Common)

Challenge

1

Sea Legs

The deck wizard has advantage on ability checks and saving throws to resist being knocked prone.

Spellcasting

The deck wizard is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared: • Cantrips (at will): friends, mage hand, prestidigitation, ray of frost • 1st level (4 slots): disguise self, fog cloud, mage armor, witch bolt • 2nd level (3 slots): gust of wind, Melf's acid arrow, misty step

Actions

Quarterstaff

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.