Pirate First Mate

Medium humanoid (any race), Any alignment

Armor Class

16 (chain mail)

Hit Points

26 (4d8+8)

Speed

walk 30 ft.

Skills

Athletics +4, Intimidation +3

Languages

any one language (usually Common)

Challenge

1

Sea Legs

The first mate has advantage on ability checks and saving throws to resist being knocked prone.

Actions

Multiattack

The first mate makes two attacks with its longsword.

Longsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands. If the target is a creature, the first mate can choose to deal no damage with the attack to disarm the target. The target must succeed on a DC 14 Strength saving throw or drop one item it is holding on the ground.