16 (chain mail)
26 (4d8+8)
walk 30 ft.
Athletics +4, Intimidation +3
any one language (usually Common)
1
The first mate has advantage on ability checks and saving throws to resist being knocked prone.
The first mate makes two attacks with its longsword.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands. If the target is a creature, the first mate can choose to deal no damage with the attack to disarm the target. The target must succeed on a DC 14 Strength saving throw or drop one item it is holding on the ground.