Plainscow

Large beast,

Armor Class

13 (natural armor)

Hit Points

42 (5d10 + 15)

Speed

walk 40 ft.

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical attacksSkills Insight +2

Languages

Challenge

2

Proficiency Bonus

+2

Trampling Charge

If the plainscow moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the plainscow can make another attack with its hooves as a bonus action.

Actions

Hooves

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.