19 (natural armor)
200 (16d10+112)
walk 40 ft., fly 120 ft.
Con +12, Wis +11, Cha +12
Perception +11
radiant; bludgeoning, piercing, slashing from nonmagical attacks
charmed, exhaustion, frightened
truesight 120 ft.
all, telepathy 120 ft.
16
The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).
The planetar knows if it hears a lie.
The planetar has advantage on saving throws against spells and other magical effects.
The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components: • At will: detect evil and good, invisibility (self only) • 3/Day each: blade barrier, dispel evil and good, flame strike, raise dead • 1/Day each: commune, control weather, insect plague
The planetar makes two melee attacks.
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.
The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.