Plaresh

Medium fiend (demon), Chaotic Evil

Armor Class

15 (natural armor)

Hit Points

30 (4d8+12)

Speed

walk 30 ft., burrow 30 ft., swim 30 ft.

Damage Resistances

cold, fire, lightning, bludgeoning, piercing, slashing

Damage Immunities

poison

Condition Immunities

charmed, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned

Senses

blindsight 30 ft. (blind beyond this radius), tremorsense 60 ft.

Languages

Understands Abyssal but can't speak

Challenge

3

Grinding Maws

The plaresh can burrow through harder substances such as wood, stone, or even metal. While doing so its burrow speed is reduced to half, and it creates a cluster of bore holes that leaves the material porous and weak. The material has 5 to its AC and half the usual hp.

Magic Resistance

rThe plaresh has advantage on saving throws against spells and other magical effects.

Swarm

The plaresh can occupy another creature's space and vice versa, and the plaresh can move through any opening large enough for a Tiny worm. The plaresh can't regain hp or gain temporary hp.

Actions

Bites

Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.

Infest Corpse (Recharges after a Long Rest)

The plaresh targets one dead humanoid in its space. The body is destroyed, and a new plaresh rises from the corpse. The newly created plaresh is free-willed but usually joins its creator.