11
82 (11d10 + 22)
walk 30 ft.
wis +3, con +4
persuasion +4, deception +4, intimidation +4
acid, poison
darkvision 60 ft.
Common
4
+2
The plasmoid can squeeze through a space as narrow as 1 inch wide, provided it is wearing and carrying nothing. It has advantage on ability checks it makes to initiate or escape a grapple.
The plasmoid can hold its breath for 1 hour.
The plasmoid makes three Pseudopod attacks.
Melee Weapon Attack: +6 to hit (with advantage if the plasmoid has one or more allies within 10 feet of itself), reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.