11
16 (3d8 + 3)
walk 30 ft.
survival +4, perception +4
acid, poison
darkvision 60 ft.
Common
1/4
+2
The plasmoid can squeeze through a space as narrow as 1 inch wide, provided it is wearing and carrying nothing. It has advantage on ability checks it makes to initiate or escape a grapple.
The plasmoid can hold its breath for 1 hour.
The plasmoid makes two Pseudopod attacks. It can replace one of those attacks with a Javelin attack.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 4 (1d6 + 1) piercing damage.