16 (natural armor, shield)
71 (11d8 + 22)
walk 30 ft.
stealth +4, athletics +5
acid, poison
darkvision 60 ft.
Common
3
+2
The plasmoid can squeeze through a space as narrow as 1 inch wide, provided it is wearing and carrying nothing. It has advantage on ability checks it makes to initiate or escape a grapple.
The plasmoid can hold its breath for 1 hour.
The plasmoid makes three Pseudopod attacks. It can replace one of those attacks with a Spear or Pistol attack.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 [(1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage when used with two hands to make a melee attack.
Ranged Weapon Attack: +4 to hit, range 30/90 ft., one target. Hit: 7 (1d10 + 2) piercing damage.