Plasmoid Warrior

Medium ooze, any alignment

Armor Class

16 (natural armor, shield)

Hit Points

71 (11d8 + 22)

Speed

walk 30 ft.

Skills

stealth +4, athletics +5

Damage Resistances

acid, poison

Senses

darkvision 60 ft.

Languages

Common

Challenge

3

Proficiency Bonus

+2

Amorphous

The plasmoid can squeeze through a space as narrow as 1 inch wide, provided it is wearing and carrying nothing. It has advantage on ability checks it makes to initiate or escape a grapple.

Hold Breath

The plasmoid can hold its breath for 1 hour.

Actions

Multiattack

The plasmoid makes three Pseudopod attacks. It can replace one of those attacks with a Spear or Pistol attack.

Pseudopod

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Spear

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 [(1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage when used with two hands to make a melee attack.

Pistol

Ranged Weapon Attack: +4 to hit, range 30/90 ft., one target. Hit: 7 (1d10 + 2) piercing damage.