Platinum Golem

Large construct,

Armor Class

21 (natural armor)

Hit Points

189 (18d10 + 90)

Speed

walk 30 ft.

Damage Immunities

acid, cold, fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

darkvision 120 ft.

Languages

understands the languages of its creator but can't speak

Challenge

16

Proficiency Bonus

+5

Divine Custodian

When the golem hits a creature with an opportunity attack, that creature's speed becomes 0 for the rest of the turn.

Immutable Form

The golem is immune to any spell or effect that would alter its form.

Magic Resistance

The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons

The golem's weapon attacks are magical.

Actions

Multiattack

The golem makes two melee attacks.

Slam

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

Mace

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.

Radiant Blast (Recharge 6)

The golem emits a burst of radiant light in a 20-foot radius. Each creature in the area must make a DC 18 Constitution saving throw. On a failed save, a creature takes 18 (4d8) radiant damage and is blinded until the end of its next turn. On a success, the creature takes half as much damage and is not blinded.