Poison Weird

Large elemental, Neutral

Armor Class

13

Hit Points

58 (9d10+9)

Speed

walk 0 ft., swim 60 ft.

Damage Resistances

fire; bludgeoning, piercing, slashing from nonmagical attacks

Damage Immunities

poison

Condition Immunities

exhaustion, grappled, paralyzed, poisoned, restrained, prone, unconscious

Senses

blindsight 30 ft.

Languages

understands Aquan but doesn't speak

Challenge

3

Invisible in Water

The poison weird is invisible while fully immersed in water.

Water Bound

The poison weird dies if it leaves the water to which it is bound or if that water is destroyed.

Actions

Constrict

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 13 (3d6 + 3) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 13) and pulled 5 feet toward the poison weird. Until this grapple ends, the target is restrained, the poison weird tries to drown it, and the poison weird can't constrict another target.