13
58 (9d10+9)
walk 0 ft., swim 60 ft.
fire; bludgeoning, piercing, slashing from nonmagical attacks
poison
exhaustion, grappled, paralyzed, poisoned, restrained, prone, unconscious
blindsight 30 ft.
understands Aquan but doesn't speak
3
The poison weird is invisible while fully immersed in water.
The poison weird dies if it leaves the water to which it is bound or if that water is destroyed.
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 13 (3d6 + 3) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 13) and pulled 5 feet toward the poison weird. Until this grapple ends, the target is restrained, the poison weird tries to drown it, and the poison weird can't constrict another target.