11 (14 with mage armor)
63 (14d8)
walk 30 ft.
Int +6, Wis +3
Perception +3
truesight 120 ft.
Common plus any one language
3
The mage's innate spellcasting ability is Intelligence (spell save DC 14). It can cast the following spells, requiring no material components: • 3/Day: detect thoughts, mage armor • 1/Day each: clairvoyance, locate object
Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.
The mage targets one creature within 120 feet of it that it can see. The target takes 18 (4d8) psychic damage, and it must succeed on a DC 14 Intelligence saving throw or be stunned until the end of its next turn.