13 (hide leather)
84 (13d8+26)
30 ft.
Con +5, Wis +6
poison, necrotic
poisoned
Common, Abyssal
8
The priest is a 10th-level spellcaster. Its spellcasting ability is Wisdom (save DC 14, +6 to hit with spell attacks). The priest has the following spells prepared: • Cantrips (at will): blade ward, chill touch, poison spray, thaumaturgy • 1st level (4 slots): bane, inflict wounds, ray of sickness • 2nd level (3 slots): ray of enfeeblement, misty step, spider climb • 3rd level (3 slots): stinking cloud, vampiric touch • 4th level (3 slots): blight, confusion • 5th level (2 slots): contagion, insect plague
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage plus 17 (5d6) necrotic damage.
The priest attempts to magically summon a Herald of Rot with a 40 percent chance of success. The summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.