Prince Derendil

Medium humanoid (quaggoth), Chaotic Neutral

Armor Class

13 (natural armor)

Hit Points

45 (6d8+18)

Speed

walk 30 ft., climb 30 ft.

Skills

Athletics +5

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 120 ft.

Languages

Undercommon

Challenge

2

Wounded Fury

While it has 10 hit points or fewer, Prince Derendil has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack.

Actions

Multiattack

Prince Derendil makes two claw attacks.

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.