15 (18 with mage armor)
117 (18d8 + 36)
40 ft.
Dex +10, Int +11, Cha +9
Arcana +11, Perception +6, Stealth +10
Sylvan, Common, Abyssal, Elvish, Primordial
13
As a bonus action, the prince can teleport up to 30 feet to an unoccupied space they can see.
The prince's innate spellcasting ability is Wisdom (spell save DC 18). The prince can innately cast the following spells, requiring no components. • At will: dancing lights, detect thoughts, illusory script, minor illusion, prestidigitation • 2/Day: blur, disguise self, mage armor, mirror image, silent image, suggestion • 1/Day: color spray, dream, greater invisibility, hallucinatory terrain, major image, mislead, phantasmal force, phantasmal killer, programmed illusion, silence
The prince has advantage on saving throws against spells and other magical effects.
The prince makes three attacks with his magical daggers, and another three with his off hand.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d4 + 7) piercing damage plus 7 (2d6) poison damage.
The prince targets one creature he can see within 60 feet of him. The target must succeed on a DC 18 Wisdom saving throw or become charmed by the prince for 24 hours. The charmed target can repeat the saving throw at the end of the next two turns, ending the effect on itself on a success.