11
22 (4d8 + 4)
walk 30 ft.
Int +5
Arcana +5, History +5, Investigation +5
fire
darkvision 60 ft.
Common plus one other language, Infernal
1
+2
Prolix's innate spellcasting ability is Charisma (spell save DC 10). Prolix can innately cast the following spells, requiring no material components: • At will: thaumaturgy • 1/Day each: darkness, hellish rebuke
Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 30 ft., one target. Hit: 14 (2d10 + 3) lightning damage. If the target is a creature, it can't take reactions until the start of its next turn.
Prolix casts one of the following spells, using Intelligence as the spellcasting ability: • At will: dancing lights, mage hand • 1/Day each: comprehend languages, identify (as an action), mage armor