11
33 (6d10)
0 ft.
fire, psychic
blinded, charmed, deafened, frightened
-
2
While it is grappling a creature, the protea takes only half the damage dealt to it, and the creature trapped inside takes the other half.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 5 (1d10) poison damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the protea can't bite another target.
The protea makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the protea, and it takes 10 (3d6) acid damage at the start of each of the protea's turns. The protea can have only one target swallowed at a time. If the protea dies, a swallowed creature is no longer restrained by it and can escape from the plant using 5 feet of movement, exiting prone.