Psurlon Leader

Medium aberration, typically lawful evil

Armor Class

15 (mage armor)

Hit Points

127 (17d8 + 51)

Speed

walk 30 ft.

Saves

wis +3, cha +1

Skills

perception +6

Damage Resistances

psychic

Condition Immunities

blinded, charmed

Senses

blindsight 120 ft. (blind beyond this radius)

Languages

Deep Speech, telepathy 120 ft.

Challenge

6

Proficiency Bonus

+3

Aberrant Mind

Magic can't read the psurlon's thoughts or put the psurlon to sleep.

Two Heads

The psurlon has advantage on saving throws it makes to avoid or end the frightened, stunned, or unconscious condition on itself. While one of the psurlon's heads is asleep, its other head is awake.

Actions

Spellcasting (Psionics)

The psurlon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 16): • 2/Day each: disguise self, mage armor (self only) • 1/Day each: dimension door, suggestion

Multiattack

The psurlon makes two Bite attacks and two Claw attacks. It can also use Pacify (if available) or Psychic Crush.

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage.

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

Pacify (Recharge 5-6)

The psurlon targets one creature it can see within 120 feet of itself. The target must succeed on a DC 16 Wisdom saving throw or fall unconscious for 10 minutes. The condition ends if the target takes any damage or if another creature uses its action to shake the target awake.

Psychic Crush

The psurlon targets one creature it can see within 120 feet of itself. The target must make a DC 16 Wisdom saving throw, taking 21 (3d10 + 5) psychic damage on a failed save, or half as much damage on a successful one.