Pumpkin Bat

Small fey, chaotic evil

Armor Class

14

Hit Points

22 (4d6 + 8)

Speed

10 ft., fly 40 ft.

Damage Resistances

poison

Damage Immunities

fire

Condition Immunities

poisoned

Senses

blindsight 60 ft.

Languages

Sylvan

Challenge

1

Echolocation

The pumpkin bat can't use its echolocation while deafened.

Flyby

The pumpkin bat doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Illumination

The pumpkin bat sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Keen Hearing

The pumpkin bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

Breath Fire (Recharge 2-3)

The pumpkin bat exhales fire in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, half as much damage on a successful one.