14
22 (4d6 + 8)
10 ft., fly 40 ft.
poison
fire
poisoned
blindsight 60 ft.
Sylvan
1
The pumpkin bat can't use its echolocation while deafened.
The pumpkin bat doesn't provoke an opportunity attack when it flies out of an enemy's reach.
The pumpkin bat sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
The pumpkin bat has advantage on Wisdom (Perception) checks that rely on hearing.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
The pumpkin bat exhales fire in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, half as much damage on a successful one.