Puppeteer Parasite

Tiny Aberration, Typically Neutral Evil

Armor Class

15 (natural armor)

Hit Points

71 (11d4 + 44)

Speed

walk 10 ft., fly 30 ft. (hover)

Saves

DEX +4, CON +6, WIS +2

Skills

Stealth +4

Damage Resistances

Fire, Necrotic, Poison

Damage Vulnerabilities

Radiant

Condition Immunities

Charmed, Frightened, Poisoned

Senses

Blindsight 60 ft. (blind beyond this radius), Passive Perception 10

Languages

Telepathy 30 ft.

Challenge

3

Proficiency Bonus

+2

Unusual Nature

The parasite doesn't require air or sleep.

Actions

Cling

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 12 (3d6 + 2) necrotic damage, and the parasite attaches to the target. While attached, the parasite can't make Cling attacks. The parasite can detach itself by spending 5 feet of its movement. As an action, a creature within reach of the parasite can try to detach it, doing so with a successful DC 14 Strength check.

Consume Life

The parasite deals 12 (3d6 + 2) necrotic damage to one creature it is physically attached to, provided that creature isn't a Construct or an Undead. The parasite regains hit points equal to the damage taken.

Suggestion (Psionics; 1/Day) (Bonus Action)

The parasite casts the suggestion spell, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 13).