Puppetmaster

Medium fey, neutral evil

Armor Class

13

Hit Points

71 (11d8 + 22)

Speed

30 ft.

Saves

Wis +7, Cha +6

Skills

Insight +7, Perception +7, Performance +6

Senses

darkvision 60 ft.

Languages

Common and two others

Challenge

6

Cunning Action

On each of its turns, the puppetmaster can use a bonus action to take the Dash, Disengage, or Hide action.

Fey Ancestry

The puppetmaster has advantage on saving throws against being charmed, and magic can't put him to sleep.

Innate Spellcasting

The puppetmaster's innate spellcasting ability is Charisma (spell save DC 14). The puppetmaster can innately cast the following spells, requiring no components • At will: dancing lights, friends, prestidigitation • 2/Day each: charm person, darkness, vicious mockery (5th level) • 1/Day each: hypnotic pattern, suggestion

Magic Resistance

The puppetmaster has advantage on saving throws against spells and other magical effects.

Ventriloquism

Whenever the puppetmaster speaks, he can choose a point within 60 feet; his voice emanates from that point.

Actions

Multiattack

The puppetmaster makes two attacks with his sword or one attack with a puppet.

Rapier

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Demon Puppet Fire Breath

Ranged Weapon Attack: +6 to hit, range 15/30 ft., one target. Hit: 10 (2d6 + 3) fire damage.

Devil Puppet Acid Spit

Ranged Weapon Attack: +6 to hit, range 15/30 ft., one target. Hit: 10 (2d6 + 3) acid damage.