7
76 (8d10+32)
walk 20 ft., climb 10 ft., swim 30 ft.
Stealth +1
acid, cold
blinded, charmed, deafened, exhaustion, frightened, prone
blindsight 60 ft. (blind beyond this radius)
3
The purple slime can move through a space as narrow as 1 inch wide without squeezing.
The purple slime can breathe air and water.
The purple slime has advantage on Dexterity (Stealth) checks made while underwater.
The purple slime makes two spike attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. 6 (1d8 + 2) piercing damage and 10 (3d6) poison damage.