Putrid Haunt

Medium undead, Neutral Evil

Armor Class

13 (natural armor)

Hit Points

44 (8d8+8)

Speed

walk 30 ft.

Damage Resistances

bludgeoning and piercing from nonmagical weapons

Damage Immunities

poison

Condition Immunities

charmed, exhaustion, poisoned

Senses

darkvision 60 ft.

Languages

-

Challenge

2

Dead Still

Treat a putrid haunt as invisible while it's buried in swamp muck.

Swamp Shamble

Putrid haunts suffer no movement penalties in marshy terrain.

Actions

Slam

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.

Vomit Leeches (Recharge 6)

A putrid haunt can vomit forth the contents of its stomach onto a target within 5 feet. Along with the bile and mud from its stomach, this includes 2d6 undead leeches that attach to the target. A creature takes 1 necrotic damage per leech on it at the start of the creature's turn, and the putrid haunt gains the same number of temporary hit points. As an action, a creature can remove or destroy 1d3 leeches from itself or an adjacent ally.