13 (natural armor)
44 (8d8+8)
walk 30 ft.
bludgeoning and piercing from nonmagical weapons
poison
charmed, exhaustion, poisoned
darkvision 60 ft.
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2
Treat a putrid haunt as invisible while it's buried in swamp muck.
Putrid haunts suffer no movement penalties in marshy terrain.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.
A putrid haunt can vomit forth the contents of its stomach onto a target within 5 feet. Along with the bile and mud from its stomach, this includes 2d6 undead leeches that attach to the target. A creature takes 1 necrotic damage per leech on it at the start of the creature's turn, and the putrid haunt gains the same number of temporary hit points. As an action, a creature can remove or destroy 1d3 leeches from itself or an adjacent ally.