Quadrone

Medium construct, Lawful Neutral

Armor Class

16 (natural armor)

Hit Points

22 (4d8+4)

Speed

walk 30 ft., fly 30 ft.

Skills

Perception +2

Senses

truesight 120 ft.

Languages

Modron

Challenge

1

Axiomatic Mind

The quadrone can't be compelled to act in a manner contrary to its nature or its instructions.

Disintegration

If the quadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Actions

Multiattack

The quadrone makes two fist attacks or four shortbow attacks.

Fist

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Shortbow

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Variant: Rogue Modrons

A modron unit sometimes becomes defective, either through natural decay or exposure to chaotic forces. Rogue modrons don't act in accordance with Primus's wishes and directives, breaking laws, disobeying orders, and even engaging in violence. Other modrons hunt down such rogues. A rogue modron loses the Axiomatic Mind trait and can have any alignment other than lawful neutral. Otherwise, it has the same statistics as a regular modron of its rank.