13 (natural armor)
45 (6d8+18)
walk 30 ft., climb 30 ft.
Athletics +5
poison
poisoned
darkvision 120 ft.
Undercommon
3
While it has 10 hit points or fewer, the quaggoth has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack.
The quaggoth's innate spellcasting ability is Wisdom (spell save DC 11). The quaggoth can innately cast the following spells, requiring no components: • At will: feather fall, mage hand (the hand is invisible) • 1/Day each: cure wounds, enlarge/reduce, heat metal, mirror image
The quaggoth makes two claw attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.