Quaggoth Thonot

Medium humanoid (quaggoth), Chaotic Neutral

Armor Class

13 (natural armor)

Hit Points

45 (6d8+18)

Speed

walk 30 ft., climb 30 ft.

Skills

Athletics +5

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 120 ft.

Languages

Undercommon

Challenge

3

Wounded Fury

While it has 10 hit points or fewer, the quaggoth has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack.

Innate Spellcasting (Psionics)

The quaggoth's innate spellcasting ability is Wisdom (spell save DC 11). The quaggoth can innately cast the following spells, requiring no components: • At will: feather fall, mage hand (the hand is invisible) • 1/Day each: cure wounds, enlarge/reduce, heat metal, mirror image

Actions

Multiattack

The quaggoth makes two claw attacks.

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.