17
300 (40d8 + 120)
40 ft., fly 80 ft.
Int +14, Wis +14 Cha +17
Intimidation +17, Perception +14, Persuasion +17
necrotic, poison
charmed, paralyzed, poisoned
truesight 120 ft.
All, telepathy 120 ft.
23
Titania's innate spellcasting ability is Intelligence (spell save DC 20). Titania can innately cast the following spells, requiring no components. • At will: dancing lights, druidcraft, faerie fire, light, message • 3/Day: animate objects, banishment, charm person, counterspell, confusion, detect magic, detect thoughts, dimension door, dispel magic, fog cloud, hypnotic pattern, invisibility, mirror image, modify memory • 1/Day: control weather, heal, mass suggestion, mirage arcane, wish
Titania sheds bright light in a 30-foot radius and dim light for an additional 30 feet.
Titania has advantage on saving throws against spells and other magical effects.
Titania's attacks are magical.
Titania can communicate with beasts and plants as if they shared a language.
Titania makes three attacks.
Melee Weapon Attack: +14 to hit, reach 5 ft, one target. Hit: 12 (1d10 + 7) piercing damage plus 24 (7d6) radiant damage.
Titania can use an action to summon 1d12 spring or summer faeries. They appear in unoccupied spaces within 30 feet of her.