Quickling

Tiny fey, Chaotic Evil

Armor Class

16

Hit Points

10 (3d4+3)

Speed

walk 120 ft.

Skills

Acrobatics +8, Perception +5, Sleight of hand +8, Stealth +8

Senses

darkvision 60 ft.

Languages

Common, Sylvan

Challenge

1

Blurred Movement

Attack rolls against the quickling have disadvantage unless the quickling is incapacitated or restrained.

Evasion

If the quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Actions

Multiattack

The quickling makes three dagger attacks.

Dagger

Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d4 + 6) piercing damage.

Quickling

Tiny fey, typically chaotic evil

Armor Class

16

Hit Points

10 (3d4 + 3)

Speed

walk 120 ft.

Skills

Acrobatics +8, Perception +5, Sleight of Hand +8, Stealth +8

Senses

darkvision 60 ft.

Languages

Common, Sylvan

Challenge

1

Proficiency Bonus

+2

Blurred Movement

Attack rolls against the quickling have disadvantage unless it is incapacitated or its speed is 0.

Evasion

If the quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided it isn't incapacitated.

Actions

Multiattack

The quickling makes three Dagger attacks.

Dagger

Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d4 + 6) piercing damage.

Quickling

Tiny fey, typically chaotic evil

Armor Class

16

Hit Points

10 (3d4+3)

Speed

walk 120 ft.

Skills

Acrobatics +8, Perception +5, Sleight of Hand +8, Stealth +8

Senses

darkvision 60 ft.

Languages

Common, Sylvan

Challenge

1

Proficiency Bonus

+2

Blurred Movement

Attack rolls against the quickling have disadvantage unless the quickling is incapacitated or restrained.

Evasion

If the quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided it isn't incapacitated.

Actions

Multiattack

The quickling makes three dagger attacks.

Dagger

Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d4+6) piercing damage.