15 (natural armor)
90 (20d8)
walk 10 ft.
Con +3, Wis +7, Cha +3
Perception +7
cold, poison, psychic
poisoned
blindsight 60 ft. (blind beyond this radius)
Understands the languages it knew in life but can't speak
6
While the quiet soul remains motionless, it is indistinguishable from an ordinary humanoid corpse.
The quiet soul emits a magical aura of lethargy and despondency. Any creature that starts its turn within 30 feet of the quiet soul must succeed on a DC 15 Wisdom saving throw or fall unconscious for 1 minute. The effect ends for a creature if the creature takes damage or another creature uses an action to wake it.
Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 21 (6d6) psychic damage. If an unconscious creature is hit by this attack, that creature must make a DC 15 Wisdom saving throw, remaining unconscious on a failed save, or waking on a successful one.