12 (15 with mage armor)
112 (15d8 + 45)
30 ft.
wis +6, cha +8, int +8
insight +6, stealth +6, arcana +8, perception +6
darkvision 120 ft.
Deep Speech, telepathy 60 ft., Undercommon
9
+4
Qunbraxel has advantage on saving throws against spells and other magical effects.
Qunbraxel makes two Eldritch Bolt attacks, or one Eldritch Bolt attack and one Tentacle attack.
Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) psychic damage. If the target is Medium or smaller, it has the grappled condition (escape DC 16) and must succeed on a DC 16 Intelligence saving throw or have the stunned condition until the grapple ends.
Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 20 (3d10 + 4) force damage.
Melee Weapon Attack: +8 to hit, reach 5 ft., one Humanoid with the stunned condition who is grappled by Qunbraxel. Hit: 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, Qunbraxel kills it by extracting and devouring its brain.
Qunbraxel magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 16 Intelligence saving throw or take 26 (5d8 + 4) psychic damage and have the stunned condition for 1 minute. A stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Qunbraxel casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 16): • At will: detect magic, detect thoughts, levitate, mage armor (self only), mage hand (the hand is invisible), prestidigitation • 2/Day each: confusion, sending, telekinesis • 1/Day each: dominate monster, plane shift (self only)