Quog

Medium humanoid (quog), chaotic evil

Armor Class

14 (natural armor)

Hit Points

26 (4d8 + 8)

Speed

30 ft.

Skills

Stealth +3

Senses

darkvision 60 ft.

Languages

Challenge

1

Fear of Fire

If the quog takes fire damage, it has disadvantage on attack rolls and ability checks until the end of the next turn.

Sunlight Sensitivity

While in sunlight, the quog has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Unarmed Attack

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Spit Spores (1/Day)

Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) poison damage. The target must also make a successful DC 11 Constitution saving throw or have their Intelligence lowered by 2 for a day.