12 (leather armor)
9 (2d8)
walk 35 ft.
Deception +2, Religion +2, Perception +1
darkvision 60 ft.
any one language (usually Common), Elvish
1/8
Raegrin has advantage on saving throws against being charmed or frightened.
Raegrin has advantage on saving throws against being charmed, and magic can't put Raegrin to sleep.
Raegrin can attempt to hide even when they are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.