Raezil

Medium humanoid (elf), Neutral

Armor Class

12

Hit Points

27 (6d8)

Speed

walk 30 ft.

Skills

Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4

Senses

darkvision 60 ft.

Languages

Common, Elvish

Challenge

1

Proficiency Bonus

+2

Cunning Action

On each of her turns, Raezil can use a bonus action to take the Dash, Disengage, or Hide action.

Fey Ancestry

Raezil has advantage on saving throws against being charmed, and magic can't put her to sleep.

Sneak Attack (1/Turn)

Raezil deals an extra 7 (2d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of hers that isn't incapacitated and Raezil doesn't have disadvantage on the attack roll.

Actions

Multiattack

Raezil makes two melee attacks.

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.