Rageipede

Small beast, Unaligned

Armor Class

15 (natural armor)

Hit Points

55 (10d6+20)

Speed

walk 30 ft.

Skills

Stealth +4

Senses

blindsight 30 ft.

Challenge

2

Natural Camouflage

The rageipede has advantage on Dexterity (Stealth) checks made while in forests and tall grass.

Surprise Bite

If the rageipede surprises a creature and hits it with a bite attack during the first round of combat, the target has disadvantage on its saving throw against the rage caused by the rageipede's bite.

Actions

Multiattack

The rageipede makes one bite attack and two claw attacks.

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. 5 (1d6 + 2) piercing damage plus 3 (1d6) poison damage and the target must succeed on a DC 12 Wisdom saving throw or be overcome with a fit of rage for 1 minute. While in a fit of rage, a creature has advantage on melee attack rolls and its melee weapon attacks deal an extra 3 (1d6) damage. The creature is unable to distinguish friend from foe and must attack the nearest creature other than the rageipede. If no other creature is near enough to move to and attack, the victim stalks off in a random direction, seeking a target for its rage.

Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.