18 (studded leather armor)
135 (18d8+54)
walk 35 ft.
Con +7, Wis +7
Deception +8, Insight +7, Intimidation +12, Perception +11, Stealth +14
darkvision 60 ft.
Common, Elvish
10
Any creature within 10 feet of Rahadin that isn't protected by a mind blank spell hears in its mind the screams of the thousands of people Rahadin has killed. As a bonus action, Rahadin can force all creatures that can hear the screams to make a DC 16 Wisdom saving throw. Each creature takes 16 (3d10) psychic damage on a failed save, or half as much damage on a successful one.
Rahadin has advantage on saving throws against being charmed, and magic can't put him to sleep.
Rahadin can attempt to hide even when he is only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Rahadin's innate spellcasting ability is Intelligence. He can innately cast the following spells, requiring no components: • 1/Day: magic weapon, nondetection • 3/Day: misty step, phantom steed
Rahadin attacks three times with his scimitar, or twice with his poisoned darts.
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) slashing damage.
Ranged Weapon Attack: +10 to hit, range 20/60 ft., one target. Hit: 8 (1d4 + 6) piercing damage plus 5 (2d4) poison damage.