Rak Tulkhesh

Huge fiend, Neutral Evil

Armor Class

23 (natural armor, 25 versus ranged attacks)

Hit Points

478 (33d12+264)

Speed

walk 40 ft., climb 40 ft., fly 80 ft.

Saves

Str +17, Con +16, Wis +14, Cha +16

Skills

Athletics +17, Intimidation +16, Perception +14

Damage Resistances

cold, fire, lightning

Damage Immunities

poison; bludgeoning, piercing, slashing from nonmagical attacks

Condition Immunities

charmed, exhaustion, frightened, paralyzed, poisoned, stunned

Senses

truesight 120 ft.

Languages

all, telepathy 120 ft.

Challenge

28

Deadly Critical

Rak Tulkhesh scores a critical hit on a roll of 19 or 20 and rolls the damage dice three times, instead of twice.

Legendary Resistance (3/Day)

If Rak Tulkhesh fails a saving throw, he can choose to succeed instead.

Magic Resistance

Rak Tulkhesh has advantage on saving throws against spells and other magical effects.

Whirlwind of Weapons

A magical aura of weapons surrounds Rak Tulkhesh in a 10 foot radius. At the start of each of his turns, any other creature in the aura takes 14 (4d6) force damage.

Innate Spellcasting

Rak Tulkhesh's spellcasting ability is Charisma (spell save DC 24). He can innately cast the following spells, requiring no material components: • At will: detect thoughts, dispel magic, spirit guardians • 1/Day each: banishing smite, blinding smite, staggering smite

Actions

Multiattack

Rak Tulkhesh makes four weapon attacks.

Spawned Melee Weapon

Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 28 (3d12 + 9) force damage.

Spawned Ranged Weapon

Ranged Weapon Attack: +12 to hit, range 150/600 ft., one target. Hit: 17 (3d8 + 4) force damage.

Change Shape

Rak Tulkhesh magically polymorphs into a humanoid, beast, or giant that has a challenge rating no higher than his own, or back into his true form. He reverts to his true form if he dies. Any equipment he is wearing or carrying is absorbed or borne by the new form (his choice). In a new form, Rak Tulkhesh retains his alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, and Intelligence, Wisdom, and Charisma scores, as well as this action. His statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

Legendary actions

Legendary Actions (3/Turn)

Rak can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Rak regains spent legendary actions at the start of its turn.

Attack

Rak Tulkhesh makes one weapon attack.

End Magic (Costs 2 Actions)

Rak Tulkhesh casts dispel magic.

Provoke Rage (Costs 3 Actions)

Each creature within 60 feet of Rak Tulkhesh must succeed on a DC 24 Wisdom saving throw or use its reaction to make a melee weapon attack against a random creature within reach. If no creatures are within reach, it makes a ranged weapon attack against a random creature within range, throwing its weapon if necessary. This attack is made with advantage and gains a +4 bonus to the damage roll.