Rakitten

Tiny Fiend, Lawful Evil

Armor Class

13 (natural armor)

Hit Points

3 (1d4 + 1)

Speed

35 ft.

Skills

Deception +4, Insight +3

Senses

darkvision 60 ft.

Challenge

1/8

Proficiency Bonus

+2

Cat's Grace

When the rakitten falls and isn't incapacitated, it can subtract up to 30 feet from the fall when calculating falling damage. In addition, it has advantage on ability checks and saving throws made to avoid the prone condition.

Swipey

While not in combat, the rakitten takes any opportunity it can to knock things off shelves and ledges.

Limited Antimagic

The rakitten can't be affected or detected by spells of 1st level or lower unless it wishes to be. When the rakitten's tamer reaches 9th, 13th, and 17th level in the tamer class, the level of spell against which the rakitten can't be affected or detected increases to 2nd, 3rd, and 5th level, respectively.

Rakish Resilience

The rakitten gains a bonus to its AC equal to its Charisma modifier while it isn't wearing armor.

Wind Strike

For the next minute, the rakitten can use a bonus action to teleport up to 30 feet to a space it can see. If it makes a claw attack immediately after teleporting and the attack hits, the target takes additional force damage equal to the rakitten's Charisma modifier (minimum 1). After the rakitten uses this action, it can't do so again until its tamer finishes a long rest.

Actions

Multiattack

As an action, the rakitten can make two claw attacks.

Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Ethereal Paw

A spectral, magical, floating paw appears at a point the rakitten chooses within 30 feet of it. The paw lasts for 1 minute or until the rakitten dismisses it as a bonus action. The paw vanishes if it is ever more than 30 feet away from the rakitten or if the rakitten uses this action again. The rakitten can use its action to control the paw. It can use the paw to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. It can move the paw up to 30 feet each time it uses it. The paw can't attack, activate magic items, or carry more than 10 pounds.

Cat's Curse (Bonus Action)

When the rakitten hits a creature with a claw attack on its turn, it can use a bonus action to attempt to afflict the creature with the cat's curse for 1 minute. The creature must succeed on a Charisma saving throw or be unable to benefit from spells of a level lower than the tamer's proficiency bonus. A creature affected by this curse can repeat the saving throw at the end of each of its turns, ending the effect on a success. After the rakitten has used this action, it can't do so again for 1 minute. The rakitten gains this improvement when it becomes a companion; it doesn't cost an improvement.

Devil's Purr

As an action, the rakitten lets out a low, thrumming purr. Each creature of the rakitten's choice within 30 feet of it that can hear it must succeed on a Wisdom saving throw or be charmed by the rakitten until the end of the rakitten's next turn. A creature charmed in this way regards the rakitten as its own offspring, acting protectively towards it. After the rakitten uses this action, it can't do so again until its tamer finishes a short or long rest.