13 (leather armor)
27 (6d8)
walk 30 ft.
Arcana +5, Investigation +5
Common
1/4
The ramag has advantage on saving throws against spells or other magical effects.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.