Ramius

Medium humanoid, neutral good

Armor Class

22 (plate, +2 Shield)

Hit Points

190 (20d8 + 100)

Speed

30 ft.

Saves

Wis +7, Cha +9

Skills

Animal Handling +12, Athletics +11, Insight +7, Religion +10

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical attacks; damage from spells

Languages

Abyssal, Celestial, Common, Infernal

Challenge

14

Proficiency Bonus

+5

Aura of Protection

Ramius and any ally that starts their turn within 30 feet of him have a +4 bonus to all saving throws and resistance to nonmagical damage.

Actions

Multiattack

Ramius makes two Longsword attacks.

Longsword

Melee Weapon Attack: +11 to hit, reach 5ft., one target. Hit: 10 (1d8 + 6) slashing damage or 11 (1d10 + 6) if wielded in two hands, plus 13 (3d8) radiant damage. If the target is an evil creature, it must succeed on a DC 17 Charisma saving throw or take an additional 13 (3d8) radiant damage.

Divine Wave (Recharge 6)

Ramius strikes the ground and causes holy energy to radiate outwards. Each creature of his choice within 30 feet of him must make a DC 17 Constitution saving throw. Targets take 21 (6d6) thunder damage plus 21 (6d6) radiant damage on a failed save, or half as much damage on a successful one. Creatures that fail the save are knocked down (have the prone condition).

Spellcasting

Ramius casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 17): • 1/Day each: Aura of Purity, Compelled Duel, Crusader's Mantle, Death Ward, Dispel Evil and Good, Find Steed, Lesser Restoration, Remove Curse, Revivify, Shield of Faith