Raptor Explorer

Small Humanoid (Raptor), Any Neutral Alignment

Armor Class

13 (leather armor)

Hit Points

18 (4d6 + 4)

Speed

walk 25 ft., swim 25 ft.

Skills

History +2, Perception +6, Stealth +4, Survival +6

Languages

Birdfolk, can also understand Auran but can't speak it

Challenge

1/2

Proficiency Bonus

+2

Glide

When falling at least 10 feet, the explorer can spend a reaction to fly up to their speed in one direction as they descend. They land in an unoccupied space at the end of their movement, and take no falling damage. They cannot glide while carrying heavy objects, heavy weapons, or shields (though they can drop any held items as part of their reaction).

Talons

The explorer rolls advantage on Strength (Athletics) checks made to climb any surface their talons could reasonably grip.

Patient

When the explorer reacts with a readied action, they have advantage on the first attack roll, skill check, or ability check they make as a part of that action.

Keen Hearing and Sight

The explorer has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Sure Footing

The explorer ignores non-magical difficult terrain.

Actions

Multiattack

The explorer makes two melee attacks or two attacks with their hand crossbow.

Talons

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Saber

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Hand Crossbow

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.