15 (studded leather)
66 (12d6 + 24)
walk 25 ft.
Athletics +3, Stealth +7, Survival +5
Birdfolk, Mapach, can also understand Auran but can't speak it
4
+2
Wisdom (spell save DC 13, + 5 to hit with spell attacks). The ranger has the following spells prepared: • 1st level (3 slots): cure wounds, fog cloud, hunter's mark, protection from evil and good
When falling at least 10 feet, the ranger can spend a reaction to fly up to their speed in one direction as they descend. They land in an unoccupied space at the end of their movement, and take no falling damage. They cannot glide while carrying heavy objects, heavy weapons, or shields (though they can drop any held items as part of their reaction).
The ranger rolls advantage on Strength (Athletics) checks made to climb any surface their talons could reasonably grip.
Creatures who attack the ranger while the ranger is falling, gliding, or jumping have disadvantage on their attack roll.
The explorer has advantage on Wisdom (Perception) checks that rely on hearing or sight.
When the ranger attacks with their red-feather bow, they can use their bonus action to see from the point the arrow struck as if they were there. If the arrow strikes a creature, the ranger can see from the creature's perspective. This effect lasts for 1 minute.
As a bonus action, the ranger can deal an extra 1d10 damage on their next attack made with a shortbow or longbow.
The ranger makes two red-feather bow attacks.
Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 4) piercing damage.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.