Ras Nsi

Medium monstrosity (shapechanger, yuan-ti), Neutral Evil

Armor Class

15 (bracers of defense)

Hit Points

127 (17d8+51)

Speed

walk 30 ft.

Saves

Con +6, Wis +7

Skills

Deception +8, Persuasion +5, Religion +7, Stealth +6

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 60 ft.

Languages

Abyssal, Common, Draconic

Challenge

7

Hit Points

127 (17d8+51) reduced to 107; subtract 1 for each day that passes during the adventure

Special Equipment

Ras Nsi wears bracers of defense, wields a flame tongue longsword, and carries a sending stones matched to the one carried by the guide Salida (see chapter 1).

Shapechanger

Ras Nsi can use his action to polymorph into a Medium snake or back into his yuan-ti form. His statistics are the same in each form. Any equipment he is wearing or carrying isn't transformed. He doesn't change form if he dies.

Magic Resistance

Ras Nsi has advantage on saving throws against spells and other magical effects.

Innate Spellcasting

Ras Nsi's innate spellcasting ability is Charisma (spell save DC 16). He can innately cast the following spells, requiring no material components: • At will: animal friendship (snakes only) • 3/Day: suggestion

Spellcasting

Ras Nsi is an 11th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). Ras Nsi has the following wizard spells prepared: • Cantrips (at will): chill touch, fire bolt, mage hand, mending, poison spray • 1st level (4 slots): expeditious retreat, false life, magic missile, shield • 2nd level (3 slots): blindness/deafness, hold person, misty step • 3rd level (3 slots): animate dead, counterspell, fireball • 4th level (3 slots): blight, polymorph • 5th level (2 slots): contact other plane, geas • 6th level (1 slots): create undead

Actions

Multiattack

Ras Nsi makes three melee attacks, but can use Constrict only once.

Bite (Snake Form Only)

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) poison damage.

Constrict

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and Ras Nsi can't constrict another target.

Flame Tongue Longsword (Yuan-ti Form Only)

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage when used with two hands, plus 7 (2d6) fire damage.